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fc310e12ff
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typo
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2025-02-15 22:37:23 +03:00 |
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3b8234655d
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Bye-bye entity wrapper
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2025-02-15 22:33:02 +03:00 |
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12f2bf3474
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Remove useless test (there are no limits for amount of entities)
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2025-02-15 20:15:09 +03:00 |
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70e1d0bad4
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Add queries/systems support
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2025-02-15 20:13:38 +03:00 |
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586f7b224e
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std::set might work better for systems (?)
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2025-02-15 18:24:18 +03:00 |
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11ff925149
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Farewell, my zecsy_bits 😭
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2025-02-15 17:52:33 +03:00 |
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8df572aadb
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Remove multiple components at once
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2025-02-15 01:55:05 +03:00 |
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6861e87c61
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Set multiple components at once
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2025-02-15 01:47:12 +03:00 |
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672d27a6a3
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Test multiple components at once
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2025-02-15 01:13:51 +03:00 |
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6737ffb2eb
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Addresses of removed components should be reused
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2025-02-15 00:36:15 +03:00 |
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84b132f853
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Ability to remove components
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2025-02-15 00:23:01 +03:00 |
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a0f09710b0
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Component retrieval
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2025-02-14 23:56:01 +03:00 |
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21c7e416ec
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Attach simple components to an entity
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2025-02-14 23:42:01 +03:00 |
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4e3ae245b8
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World should throw on id overflow
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2025-02-14 22:18:00 +03:00 |
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c77948c441
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Reserve entity #0
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2025-02-14 21:47:16 +03:00 |
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c9a4e27630
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Destroy an entity and ensure it no longer exists
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2025-02-14 21:41:36 +03:00 |
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1962e97cf9
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Make entity and verify its existence
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2025-02-14 21:35:40 +03:00 |
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f27b99f929
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init
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2025-02-14 21:01:46 +03:00 |
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