2025-02-14 21:35:40 +03:00
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#pragma once
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2025-02-16 20:39:41 +03:00
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#include <algorithm>
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2025-02-14 21:35:40 +03:00
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#include <cstdint>
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2025-02-16 20:39:41 +03:00
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#include <cstdlib>
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#include <format>
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2025-02-16 20:39:41 +03:00
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#include <functional>
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#include <queue>
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#include <stdexcept>
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#include <typeindex>
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#include <unordered_map>
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#include <unordered_set>
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#include <set>
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2025-02-14 21:35:40 +03:00
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namespace zecsy
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{
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using entity_id = uint64_t;
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/*
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* unordered_set is also an option. But probably sorting ids may be
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* beneficial for queries, because it might increase the chance of reusing
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* cpu cache (aka "required components were close to each other"). Definitely
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* should play around with it
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*/
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using entities_set = std::set<entity_id>;
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class component_storage final
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{
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public:
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template<typename T>
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bool has(entity_id e) const;
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2025-02-15 01:13:51 +03:00
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template<typename First, typename Second, typename... Rest>
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bool has(entity_id e) const;
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2025-02-14 23:42:01 +03:00
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template<typename T>
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T& get(entity_id e);
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template<typename T>
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void set(entity_id e);
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template<typename T>
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void set(entity_id e, const T& comp);
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template<typename First, typename Second, typename... Rest>
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void set(entity_id e);
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template<typename First, typename Second, typename... Rest>
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void set(entity_id e, const First& comp0, const Second& comp1,
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const Rest&... rest_comps);
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template<typename T>
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void remove(entity_id e);
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template<typename First, typename Second, typename... Rest>
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void remove(entity_id e);
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private:
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using comp_index = std::type_index;
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using comp_to_entities_set = std::unordered_map<comp_index, entities_set>;
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using entity_to_index = std::unordered_map<entity_id, size_t>;
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using comp_to_entity_dict = std::unordered_map<comp_index,
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entity_to_index>;
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using comp_to_storage = std::unordered_map<comp_index,
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std::vector<uint8_t>>;
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using comp_to_reusable_ids = std::unordered_map<comp_index,
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std::queue<size_t>>;
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comp_to_entities_set entities_dict;
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comp_to_entity_dict indices_dict;
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comp_to_storage storage_dict;
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comp_to_reusable_ids reusable_id_queues;
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};
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class system_scheduler final
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{
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public:
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void add_system(float freq, auto&& func);
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void add_system(int freq, auto&& func);
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void update(float dt);
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private:
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struct system_handler
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{
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double interval;
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double accumulator = 0.0f;
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std::function<void(float)> callback;
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};
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std::vector<system_handler> systems;
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};
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class world final
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{
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public:
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entity_id make_entity();
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void destroy_entity(entity_id e);
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bool is_alive(entity_id e) const;
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template<typename... T>
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bool has(entity_id e) const;
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template<typename T>
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T& get(entity_id e);
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template<typename... T>
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void set(entity_id e);
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template<typename... T>
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void set(entity_id e, const T&... comps);
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template<typename... T>
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void remove(entity_id e);
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template<typename... T, typename Callable>
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void query(Callable&& system);
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private:
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entities_set alive_entities;
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entity_id entity_counter = 0;
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component_storage storage;
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};
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inline entity_id world::make_entity()
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{
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auto id = ++entity_counter;
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alive_entities.emplace(id);
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return id;
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}
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inline void world::destroy_entity(entity_id e)
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{
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alive_entities.erase(e);
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}
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inline bool world::is_alive(entity_id e) const
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{
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return alive_entities.contains(e);
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}
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template<typename T>
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inline bool component_storage::has(entity_id e) const
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{
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if(entities_dict.contains(typeid(T)))
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{
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return entities_dict.at(typeid(T)).contains(e);
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}
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return false;
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}
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template<typename T>
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inline T& component_storage::get(entity_id e)
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{
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if(!has<T>(e))
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{
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throw std::runtime_error(std::format("Entity #{} doesn't have {}",
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e, typeid(T).name()));
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}
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auto index = indices_dict[typeid(T)].at(e);
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auto* ptr = reinterpret_cast<T*>(&storage_dict[typeid(T)][0]);
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ptr += index;
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return *ptr;
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}
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template<typename T>
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inline T& world::get(entity_id e)
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{
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return storage.get<T>(e);
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}
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template<typename T>
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inline void component_storage::set(entity_id e, const T& comp)
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{
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entities_dict[typeid(T)].emplace(e);
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auto& storage = storage_dict[typeid(T)];
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auto& reusable_ids = reusable_id_queues[typeid(T)];
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if(reusable_ids.empty())
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{
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size_t T_size = sizeof(T);
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size_t old_size = storage.size();
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storage.resize(old_size + T_size);
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void* ptr = &storage[0] + old_size;
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new(ptr) T(comp);
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indices_dict[typeid(T)][e] = old_size / T_size;
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return;
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}
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auto index = reusable_ids.front();
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reusable_ids.pop();
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auto ptr = reinterpret_cast<T*>(&storage[0]);
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new(ptr + index) T(comp);
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indices_dict[typeid(T)][e] = index;
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}
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2025-02-15 22:33:02 +03:00
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template<typename T>
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inline void component_storage::set(entity_id e)
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{
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set(e, T{});
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}
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template<typename... T>
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inline void world::set(entity_id e)
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{
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storage.set<T...>(e);
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}
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2025-02-15 01:47:12 +03:00
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template<typename... T>
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inline void world::set(entity_id e, const T&... comps)
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{
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storage.set(e, comps...);
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}
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template<typename T>
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inline void component_storage::remove(entity_id e)
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{
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if(!has<T>(e))
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{
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return;
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}
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2025-02-15 17:52:33 +03:00
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entities_dict[typeid(T)].erase(e);
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reusable_id_queues[typeid(T)].push(indices_dict[typeid(T)][e]);
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indices_dict[typeid(T)].erase(e);
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}
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template<typename... T>
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inline void world::remove(entity_id e)
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{
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storage.remove<T...>(e);
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}
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2025-02-15 01:13:51 +03:00
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template<typename... T>
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inline bool world::has(entity_id e) const
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{
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return storage.has<T...>(e);
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}
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template<typename First, typename Second, typename... Rest>
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inline bool component_storage::has(entity_id e) const
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{
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return has<First>(e) && has<Second>(e) && (has<Rest>(e) && ...);
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}
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template<typename First, typename Second, typename... Rest>
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inline void component_storage::set(entity_id e)
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{
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set(e, First{});
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set(e, Second{});
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(set(e, Rest{}), ...);
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}
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template<typename First, typename Second, typename... Rest>
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inline void component_storage::set(entity_id e, const First& comp0, const Second& comp1,
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const Rest&... rest_comps)
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{
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set(e, comp0);
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set(e, comp1);
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(set(e, rest_comps), ...);
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}
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template<typename First, typename Second, typename... Rest>
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inline void component_storage::remove(entity_id e)
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{
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remove<First>(e);
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remove<Second>(e);
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(remove<Rest>(e), ...);
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}
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2025-02-15 20:13:38 +03:00
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template<typename... T, typename Callable>
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inline void world::query(Callable&& system)
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{
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for(auto e: alive_entities)
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{
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if((has<T...>(e)))
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{
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system(get<T>(e)...);
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}
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}
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}
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2025-02-16 20:39:41 +03:00
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inline void system_scheduler::add_system(float freq, auto&& func)
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{
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systems.push_back({
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1.0f / freq,
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0.0f,
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std::forward<decltype(func)>(func)
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});
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}
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inline void system_scheduler::add_system(int freq, auto&& func)
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{
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add_system(float(freq), func);
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}
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inline void system_scheduler::update(float dt)
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{
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dt = std::max(0.0f, dt);
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for(auto& s: systems)
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{
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s.accumulator += dt;
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while(s.accumulator >= s.interval)
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{
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s.callback(dt);
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s.accumulator -= s.interval;
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}
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}
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}
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};
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