game/main.c

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#define AXL_MIMIC_STDLIB
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#include "axl.h"
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int _start(void)
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{
axl_init();
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void* fds = malloc(83);
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int* f = malloc(sizeof(int));
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*f = 4;
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*(int*)(fds) = 4;
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(void)memcmp(f, fds, 4);
free(fds);
free(f);
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(void)fds;
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(void)f;
while(true){}
return 0;
}