zecsy/zecsy.hpp
2025-02-14 21:47:16 +03:00

48 lines
1 KiB
C++

#pragma once
#include <cstdint>
#include <bitset>
#include <numeric>
#ifndef MAX_ZECSY_ENTITIES
#define MAX_ZECSY_ENTITIES 65536
#endif // !MAX_ZECSY_ENTITIES
namespace zecsy
{
using entity_id = uint64_t;
class world final
{
public:
world() = default;
world(const world &) = default;
world(world &&) = default;
world &operator=(const world &) = default;
world &operator=(world &&) = default;
entity_id make_entity();
void destroy_entity(entity_id e);
bool is_alive(entity_id e) const;
private:
std::bitset<MAX_ZECSY_ENTITIES> entities_bitset;
entity_id entity_counter = 0;
};
inline entity_id world::make_entity()
{
auto id = ++entity_counter;
entities_bitset.set(id);
return id;
}
inline void world::destroy_entity(entity_id e)
{
entities_bitset.reset(e);
}
inline bool world::is_alive(entity_id e) const
{
return entities_bitset.test(e);
}
};