zecsy/zecsy.h

89 lines
1.4 KiB
C

#ifndef __ZECSY_H
#define __ZECSY_H
#define STB_DS_IMPLEMENTATION
#include "stb_ds.h"
#include <stdlib.h>
#include <stddef.h>
#define RESERVED_ENTITY_ID 0
typedef size_t entity_id;
typedef struct
{
struct{entity_id key; int value;}* entity_map;
entity_id entity_id_counter;
entity_id alive_entities;
} world;
void make_world(world** w);
void destroy_world(world** w);
entity_id make_entity(world* w);
void destroy_entity(world* w, entity_id e);
int world_has_entity(world* w, entity_id e);
#endif // !__ZECSY_H
#define ZECSY_IMPLEMENTATION //TODO: REMOVE
#ifdef ZECSY_IMPLEMENTATION
void make_world(world** w)
{
if(!w)
return;
(*w) = malloc(sizeof(world));
(**w) = (world)
{
.entity_map = NULL,
.entity_id_counter = RESERVED_ENTITY_ID + 1,
.alive_entities = 0,
};
}
void destroy_world(world** w)
{
if(!w || !(*w))
return;
if((*w)->entity_map)
hmfree((*w)->entity_map);
free((*w));
(*w) = NULL;
}
entity_id make_entity(world* w)
{
entity_id e = RESERVED_ENTITY_ID;
if(w)
{
e = w->entity_id_counter++;
hmput(w->entity_map, e, 1);
w->alive_entities++;
}
return e;
}
void destroy_entity(world* w, entity_id e)
{
if(w)
hmdel(w->entity_map, e);
}
int world_has_entity(world* w, entity_id e)
{
if(w)
{
return hmgeti(w->entity_map, e) != -1;
}
return 0;
}
#endif // ZECSY_IMPLEMENTATION