zecsy/tests/zecsy.cpp

185 lines
3.6 KiB
C++

#include <catch2/catch_test_macros.hpp>
#include <string>
#define CATCH_CONFIG_MAIN
#include <catch2/catch_all.hpp>
#include "../zecsy.hpp"
using namespace zecsy;
TEST_CASE("Create a single entity and verify its existence")
{
world w;
auto e = w.make_entity();
REQUIRE(w.is_alive(e));
REQUIRE(e.is_alive());
}
TEST_CASE("Destroy an entity and ensure it no longer exists in the world")
{
world w;
auto e = w.make_entity();
w.destroy_entity(e);
REQUIRE_FALSE(w.is_alive(e));
REQUIRE_FALSE(e.is_alive());
}
TEST_CASE("Entity #0 should be reserved and never used")
{
world w;
auto e = w.make_entity();
REQUIRE(e != 0);
REQUIRE(entity() == 0);
REQUIRE_FALSE(entity().is_alive());
}
TEST_CASE("World should throw on id overflow")
{
world w;
for(int i = 0; i < MAX_ZECSY_ENTITIES; ++i)
{
w.make_entity();
}
REQUIRE_THROWS(w.make_entity());
}
struct ChoosenOne
{
};
TEST_CASE("Entity shouldn't have a component that wasn't attached to it")
{
world w;
auto e = w.make_entity();
REQUIRE_FALSE(w.has<ChoosenOne>(e));
REQUIRE_FALSE(e.has<ChoosenOne>());
}
TEST_CASE("Attempt of getting non-owned component should throw")
{
world w;
auto e = w.make_entity();
REQUIRE_THROWS(w.get<ChoosenOne>(e));
REQUIRE_THROWS(e.get<ChoosenOne>());
}
TEST_CASE("Attach a simple component to an entity and verify it is correctly associated")
{
world w;
auto e1 = w.make_entity();
e1.set(ChoosenOne{});
REQUIRE(e1.has<ChoosenOne>());
REQUIRE(w.has<ChoosenOne>(e1));
auto e2 = w.make_entity();
w.set(e2, ChoosenOne{});
REQUIRE(e2.has<ChoosenOne>());
REQUIRE(w.has<ChoosenOne>(e2));
}
struct Name
{
std::string value;
};
TEST_CASE("Retrieve a component from an entity and verify its data matches what was set")
{
world w;
auto e = w.make_entity();
e.set(Name{"zecsy!"});
REQUIRE(e.get<Name>().value == "zecsy!");
e.get<Name>().value = "super-zecsy!";
REQUIRE(e.get<Name>().value == "super-zecsy!");
}
TEST_CASE("Remove a component from an entity and verify it is no longer attached")
{
world w;
auto e = w.make_entity();
e.set(ChoosenOne{});
REQUIRE_NOTHROW(e.remove<ChoosenOne>());
REQUIRE_FALSE(e.has<ChoosenOne>());
e.set(ChoosenOne{});
REQUIRE_NOTHROW(w.remove<ChoosenOne>(e));
REQUIRE_FALSE(w.has<ChoosenOne>(e));
}
TEST_CASE("Addresses of removed components should be reused")
{
world w;
std::vector<entity> entities;
std::vector<ChoosenOne*> addr;
const int N = 4;
for(int i = 0; i < 2; ++i)
{
for(int j = 0; j < N; ++j)
{
entities.emplace_back(w.make_entity());
entities.back().set<ChoosenOne>();
}
if(addr.empty())
{
for(int j = 0; j < N; ++j)
{
addr.emplace_back(&entities[j].get<ChoosenOne>());
}
}
else
{
for(int j = 0; j < N; ++j)
{
REQUIRE(&entities[j].get<ChoosenOne>() == addr[j]);
}
}
for(auto e: entities)
{
e.remove<ChoosenOne>();
}
entities.clear();
}
}
TEST_CASE("Attach multiple components to an entity and verify all are correctly stored and retrievable")
{
world w;
auto e = w.make_entity();
e.set(ChoosenOne{});
e.set(Name{"zecsy"});
REQUIRE(e.has<ChoosenOne, Name>());
REQUIRE(w.has<ChoosenOne, Name>(e));
e.remove<ChoosenOne>();
REQUIRE_FALSE(e.has<ChoosenOne, Name>());
REQUIRE_FALSE(w.has<ChoosenOne, Name>(e));
}