205 lines
4.2 KiB
C++
205 lines
4.2 KiB
C++
#include <catch2/catch_test_macros.hpp>
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#include <string>
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#define CATCH_CONFIG_MAIN
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#include <catch2/catch_all.hpp>
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#include "../zecsy.hpp"
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using namespace zecsy;
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TEST_CASE("Create a single entity and verify its existence")
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{
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world w;
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auto e = w.make_entity();
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REQUIRE(w.is_alive(e));
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REQUIRE(e.is_alive());
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}
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TEST_CASE("Destroy an entity and ensure it no longer exists in the world")
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{
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world w;
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auto e = w.make_entity();
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w.destroy_entity(e);
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REQUIRE_FALSE(w.is_alive(e));
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REQUIRE_FALSE(e.is_alive());
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}
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TEST_CASE("Entity #0 should be reserved and never used")
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{
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world w;
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auto e = w.make_entity();
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REQUIRE(e != 0);
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REQUIRE(entity() == 0);
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REQUIRE_FALSE(entity().is_alive());
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}
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//TODO: doesn't make sense anymore? (I stopped limitting amount of entities)
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TEST_CASE("World should throw on id overflow")
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{
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/*world w;*/
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/**/
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/*for(int i = 0; i < MAX_ZECSY_ENTITIES; ++i)*/
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/*{*/
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/* w.make_entity();*/
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/*}*/
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/**/
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/*REQUIRE_THROWS(w.make_entity());*/
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REQUIRE(true);
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}
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struct ChoosenOne
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{
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};
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TEST_CASE("Entity shouldn't have a component that wasn't attached to it")
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{
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world w;
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auto e = w.make_entity();
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REQUIRE_FALSE(w.has<ChoosenOne>(e));
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REQUIRE_FALSE(e.has<ChoosenOne>());
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}
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TEST_CASE("Attempt of getting non-owned component should throw")
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{
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world w;
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auto e = w.make_entity();
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REQUIRE_THROWS(w.get<ChoosenOne>(e));
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REQUIRE_THROWS(e.get<ChoosenOne>());
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}
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TEST_CASE("Attach a simple component to an entity and verify it is correctly associated")
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{
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world w;
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auto e1 = w.make_entity();
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e1.set(ChoosenOne{});
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REQUIRE(e1.has<ChoosenOne>());
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REQUIRE(w.has<ChoosenOne>(e1));
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auto e2 = w.make_entity();
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w.set(e2, ChoosenOne{});
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REQUIRE(e2.has<ChoosenOne>());
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REQUIRE(w.has<ChoosenOne>(e2));
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}
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struct Name
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{
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std::string value;
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};
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TEST_CASE("Retrieve a component from an entity and verify its data matches what was set")
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{
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world w;
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auto e = w.make_entity();
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e.set(Name{"zecsy!"});
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REQUIRE(e.get<Name>().value == "zecsy!");
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e.get<Name>().value = "super-zecsy!";
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REQUIRE(e.get<Name>().value == "super-zecsy!");
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}
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TEST_CASE("Remove a component from an entity and verify it is no longer attached")
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{
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world w;
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auto e = w.make_entity();
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e.set(ChoosenOne{});
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REQUIRE_NOTHROW(e.remove<ChoosenOne>());
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REQUIRE_FALSE(e.has<ChoosenOne>());
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e.set(ChoosenOne{});
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REQUIRE_NOTHROW(w.remove<ChoosenOne>(e));
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REQUIRE_FALSE(w.has<ChoosenOne>(e));
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}
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TEST_CASE("Addresses of removed components should be reused")
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{
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world w;
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std::vector<entity> entities;
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std::vector<ChoosenOne*> addr;
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const int N = 4;
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for(int i = 0; i < 2; ++i)
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{
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for(int j = 0; j < N; ++j)
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{
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entities.emplace_back(w.make_entity());
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entities.back().set<ChoosenOne>();
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}
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if(addr.empty())
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{
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for(int j = 0; j < N; ++j)
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{
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addr.emplace_back(&entities[j].get<ChoosenOne>());
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}
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}
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else
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{
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for(int j = 0; j < N; ++j)
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{
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REQUIRE(&entities[j].get<ChoosenOne>() == addr[j]);
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}
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}
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for(auto e: entities)
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{
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e.remove<ChoosenOne>();
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}
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entities.clear();
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}
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}
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TEST_CASE("Attach multiple components to an entity and verify all are correctly stored and retrievable")
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{
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world w;
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auto e = w.make_entity();
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e.set(ChoosenOne{}, Name{"zecsy"});
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REQUIRE(e.has<ChoosenOne, Name>());
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REQUIRE(w.has<ChoosenOne, Name>(e));
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e.remove<ChoosenOne, Name>();
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REQUIRE_FALSE(e.has<ChoosenOne, Name>());
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REQUIRE_FALSE(w.has<ChoosenOne, Name>(e));
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REQUIRE_FALSE(e.has<ChoosenOne>());
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REQUIRE_FALSE(e.has<Name>());
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}
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TEST_CASE("Create a simple system that processes entities with a specific component and verify it executes correctly")
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{
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struct Component
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{
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int value = 0;
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};
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world w;
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auto e0 = w.make_entity(), e1 = w.make_entity();
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e0.set<Component>(); //or e0.set(Component{})
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e1.set(Component{20});
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REQUIRE(e0.get<Component>().value == 0);
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REQUIRE(e1.get<Component>().value == 20);
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}
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