#include #define CLOVE_IMPLEMENTATION #include #define ZECSY_IMPLEMENTATION #include "../zecsy.h" CLOVE_TEST(make_and_delete_empty_world) { world* w = NULL; make_world(&w); CLOVE_NOT_NULL(w); CLOVE_SIZET_EQ(RESERVED_ENTITY_ID + 1, w->entity_id_counter); CLOVE_SIZET_EQ(0, w->alive_entities); destroy_world(&w); CLOVE_NULL(w); } CLOVE_TEST(pass_null_to_world_free) { world* w = NULL; destroy_world(&w); CLOVE_NULL(w); } CLOVE_TEST(alive_entities) { world* w = NULL; make_world(&w); entity_id e = make_entity(w); CLOVE_SIZET_NE(e, RESERVED_ENTITY_ID); CLOVE_IS_TRUE(world_has_entity(w, e)); destroy_world(&w); } CLOVE_TEST(dead_entities) { world* w = NULL; make_world(&w); entity_id e = make_entity(w); destroy_entity(w, e); CLOVE_IS_FALSE(world_has_entity(w, e)); destroy_world(&w); } CLOVE_RUNNER()