diff --git a/tests/zecsy.cpp b/tests/zecsy.cpp index 8bf4021..4fa21ed 100644 --- a/tests/zecsy.cpp +++ b/tests/zecsy.cpp @@ -250,18 +250,21 @@ TEST_CASE("Systems execute at correct frequencies") int slow_count = 0; // Add a fast system (60 Hz) - scheduler.add_system(60, [&](float dt) { + scheduler.add_system(60, [&](float dt) + { fast_count++; }); // Add a slow system (1 Hz) - scheduler.add_system(1, [&](float dt) { + scheduler.add_system(1, [&](float dt) + { slow_count++; }); // Simulate 2 seconds of updates at 120 FPS const float dt = 1.0f / 120.0f; - for (int i = 0; i < 240; ++i) { + for (int i = 0; i < 240; ++i) + { scheduler.update(dt); } @@ -278,13 +281,15 @@ TEST_CASE("Systems handle zero-frequency gracefully") int zero_count = 0; // Add a zero-frequency system (should never execute) - scheduler.add_system(0, [&](float dt) { + scheduler.add_system(0, [&](float dt) + { zero_count++; }); // Simulate 1 second of updates at 60 FPS const float dt = 1.0f / 60.0f; - for (int i = 0; i < 60; ++i) { + for (int i = 0; i < 60; ++i) + { scheduler.update(dt); } @@ -300,13 +305,15 @@ TEST_CASE("Systems handle varying update rates") int varying_count = 0; // Add a system with varying frequency (10 Hz) - scheduler.add_system(10, [&](float dt) { + scheduler.add_system(10, [&](float dt) + { varying_count++; }); // Simulate 1 second of updates at 30 FPS const float dt = 1.0f / 30.0f; - for (int i = 0; i < 30; ++i) { + for (int i = 0; i < 30; ++i) + { scheduler.update(dt); } @@ -322,7 +329,8 @@ TEST_CASE("Systems handle large time steps") int large_step_count = 0; // Add a system (1 Hz) - scheduler.add_system(1, [&](float dt) { + scheduler.add_system(1, [&](float dt) + { large_step_count++; }); @@ -349,7 +357,8 @@ TEST_CASE("Systems handle multiple frequencies") // Simulate 1 second of updates at 120 FPS const float dt = 1.0f / 120; - for (int i = 0; i < 120; ++i) { + for (int i = 0; i < 120; ++i) + { scheduler.update(dt); } @@ -367,13 +376,15 @@ TEST_CASE("Systems handle fractional frequencies") int fractional_count = 0; // Add a system with fractional frequency (0.5 Hz) - scheduler.add_system(0.5f, [&](float dt) { + scheduler.add_system(0.5f, [&](float dt) + { fractional_count++; }); // Simulate 4 seconds of updates at 60 FPS const float dt = 1.0f / 60; - for (int i = 0; i < 240; ++i) { + for (int i = 0; i < 240; ++i) + { scheduler.update(dt); } @@ -389,7 +400,8 @@ TEST_CASE("Systems handle zero delta time") int zero_dt_count = 0; // Add a system (1 Hz) - scheduler.add_system(1, [&](float dt) { + scheduler.add_system(1, [&](float dt) + { zero_dt_count++; }); @@ -408,7 +420,8 @@ TEST_CASE("Systems handle negative delta time") int count = 0; // Add a system (1 Hz) - scheduler.add_system(1, [&](float dt) { + scheduler.add_system(1, [&](float dt) + { count++; });