Bye-bye typeid
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1 changed files with 152 additions and 158 deletions
316
zecsy.hpp
316
zecsy.hpp
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@ -7,18 +7,16 @@
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#include <queue>
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#include <set>
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#include <stdexcept>
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#include <typeindex>
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#include <unordered_map>
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#include <vector>
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namespace zecsy
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{
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using entity_id = uint64_t;
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/*
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* unordered_set is also an option. But probably sorting ids may be
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* beneficial for queries, because it might increase the chance of reusing
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* cpu cache (aka "required components were close to each other").
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* Definitely should play around with it
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* Using std::set for entities_set to maintain sorted order, which can
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* improve cache locality during queries and iterations.
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*/
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using entities_set = std::set<entity_id>;
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@ -54,26 +52,132 @@ namespace zecsy
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void remove(entity_id e);
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private:
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using comp_index = std::type_index;
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using comp_to_entities_set =
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std::unordered_map<comp_index, entities_set>;
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using entity_to_index = std::unordered_map<entity_id, size_t>;
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using comp_id = size_t;
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using comp_to_entity_dict =
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std::unordered_map<comp_index, entity_to_index>;
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using comp_to_storage =
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std::unordered_map<comp_index, std::vector<uint8_t>>;
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using comp_to_reusable_ids =
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std::unordered_map<comp_index, std::queue<size_t>>;
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comp_to_entities_set entities_dict;
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comp_to_entity_dict indices_dict;
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comp_to_storage storage_dict;
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comp_to_reusable_ids reusable_id_queues;
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struct component_pool
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{
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std::vector<uint8_t> data;
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std::queue<size_t> free_list; // Reusable indices
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std::unordered_map<entity_id, size_t> entity_to_index;
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std::unordered_map<size_t, entity_id> index_to_entity;
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};
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std::unordered_map<comp_id, component_pool> pools;
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template<typename T>
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static comp_id get_component_id()
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{
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static comp_id id = next_component_id++;
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return id;
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}
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static comp_id next_component_id;
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};
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inline component_storage::comp_id component_storage::next_component_id = 0;
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template<typename T>
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inline bool component_storage::has(entity_id e) const
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{
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auto id = get_component_id<T>();
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if(pools.contains(id))
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{
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return pools.at(id).entity_to_index.contains(e);
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}
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return false;
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}
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template<typename T>
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inline T& component_storage::get(entity_id e)
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{
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auto id = get_component_id<T>();
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if(!has<T>(e))
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{
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throw std::runtime_error(
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std::format("Entity #{} doesn't have {}", e, typeid(T).name()));
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}
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auto& pool = pools.at(id);
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auto index = pool.entity_to_index.at(e);
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return *reinterpret_cast<T*>(&pool.data[index * sizeof(T)]);
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}
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template<typename T>
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inline void component_storage::set(entity_id e, const T& comp)
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{
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auto id = get_component_id<T>();
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auto& pool = pools[id];
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size_t index;
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if(!pool.free_list.empty())
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{
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index = pool.free_list.front();
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pool.free_list.pop();
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}
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else
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{
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index = pool.data.size() / sizeof(T);
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pool.data.resize(pool.data.size() + sizeof(T));
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}
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new(&pool.data[index * sizeof(T)]) T(comp);
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pool.entity_to_index[e] = index;
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pool.index_to_entity[index] = e;
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}
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template<typename T>
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inline void component_storage::set(entity_id e)
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{
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set(e, T{});
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}
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template<typename T>
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inline void component_storage::remove(entity_id e)
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{
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auto id = get_component_id<T>();
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if(!has<T>(e))
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{
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return;
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}
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auto& pool = pools[id];
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auto index = pool.entity_to_index[e];
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pool.free_list.push(index);
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pool.entity_to_index.erase(e);
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pool.index_to_entity.erase(index);
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}
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template<typename First, typename Second, typename... Rest>
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inline bool component_storage::has(entity_id e) const
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{
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return has<First>(e) && has<Second>(e) && (has<Rest>(e) && ...);
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}
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template<typename First, typename Second, typename... Rest>
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inline void component_storage::set(entity_id e)
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{
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set(e, First{});
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set(e, Second{});
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(set(e, Rest{}), ...);
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}
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template<typename First, typename Second, typename... Rest>
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inline void component_storage::set(entity_id e, const First& comp0,
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const Second& comp1, const Rest&... rest_comps)
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{
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set(e, comp0);
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set(e, comp1);
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(set(e, rest_comps), ...);
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}
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template<typename First, typename Second, typename... Rest>
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inline void component_storage::remove(entity_id e)
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{
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remove<First>(e);
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remove<Second>(e);
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(remove<Rest>(e), ...);
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}
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class system_scheduler final
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{
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public:
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@ -94,6 +198,32 @@ namespace zecsy
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std::vector<system_handler> systems;
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};
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inline void system_scheduler::add_system(float freq, auto&& func)
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{
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systems.emplace_back(1.0f / freq, 0.0f,
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std::forward<decltype(func)>(func));
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}
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inline void system_scheduler::add_system(int freq, auto&& func)
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{
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add_system(float(freq), func);
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}
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inline void system_scheduler::update(float dt)
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{
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dt = std::max(0.0f, dt);
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for(auto& s: systems)
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{
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s.accumulator += dt;
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while(s.accumulator >= s.interval)
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{
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s.callback(dt);
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s.accumulator -= s.interval;
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}
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}
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}
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class world final
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{
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public:
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@ -129,7 +259,6 @@ namespace zecsy
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{
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auto id = ++entity_counter;
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alive_entities.emplace(id);
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return id;
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}
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@ -143,31 +272,10 @@ namespace zecsy
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return alive_entities.contains(e);
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}
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template<typename T>
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inline bool component_storage::has(entity_id e) const
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template<typename... T>
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inline bool world::has(entity_id e) const
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{
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if(entities_dict.contains(typeid(T)))
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{
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return entities_dict.at(typeid(T)).contains(e);
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}
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return false;
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}
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template<typename T>
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inline T& component_storage::get(entity_id e)
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{
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if(!has<T>(e))
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{
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throw std::runtime_error(
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std::format("Entity #{} doesn't have {}", e, typeid(T).name()));
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}
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auto index = indices_dict[typeid(T)].at(e);
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auto* ptr = reinterpret_cast<T*>(&storage_dict[typeid(T)][0]);
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ptr += index;
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return *ptr;
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return storage.has<T...>(e);
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}
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template<typename T>
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@ -176,43 +284,6 @@ namespace zecsy
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return storage.get<T>(e);
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}
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template<typename T>
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inline void component_storage::set(entity_id e, const T& comp)
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{
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entities_dict[typeid(T)].emplace(e);
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auto& storage = storage_dict[typeid(T)];
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auto& reusable_ids = reusable_id_queues[typeid(T)];
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if(reusable_ids.empty())
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{
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size_t T_size = sizeof(T);
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size_t old_size = storage.size();
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storage.resize(old_size + T_size);
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void* ptr = &storage[0] + old_size;
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new(ptr) T(comp);
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indices_dict[typeid(T)][e] = old_size / T_size;
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return;
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}
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auto index = reusable_ids.front();
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reusable_ids.pop();
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auto ptr = reinterpret_cast<T*>(&storage[0]);
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new(ptr + index) T(comp);
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indices_dict[typeid(T)][e] = index;
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}
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template<typename T>
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inline void component_storage::set(entity_id e)
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{
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set(e, T{});
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}
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template<typename... T>
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inline void world::set(entity_id e)
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{
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@ -225,63 +296,12 @@ namespace zecsy
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storage.set(e, comps...);
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}
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template<typename T>
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inline void component_storage::remove(entity_id e)
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{
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if(!has<T>(e))
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{
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return;
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}
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entities_dict[typeid(T)].erase(e);
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reusable_id_queues[typeid(T)].push(indices_dict[typeid(T)][e]);
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indices_dict[typeid(T)].erase(e);
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}
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template<typename... T>
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inline void world::remove(entity_id e)
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{
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storage.remove<T...>(e);
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}
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template<typename... T>
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inline bool world::has(entity_id e) const
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{
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return storage.has<T...>(e);
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}
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template<typename First, typename Second, typename... Rest>
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inline bool component_storage::has(entity_id e) const
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{
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return has<First>(e) && has<Second>(e) && (has<Rest>(e) && ...);
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}
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template<typename First, typename Second, typename... Rest>
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inline void component_storage::set(entity_id e)
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{
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set(e, First{});
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set(e, Second{});
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(set(e, Rest{}), ...);
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}
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template<typename First, typename Second, typename... Rest>
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inline void component_storage::set(entity_id e, const First& comp0,
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const Second& comp1,
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const Rest&... rest_comps)
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{
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set(e, comp0);
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set(e, comp1);
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(set(e, rest_comps), ...);
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}
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template<typename First, typename Second, typename... Rest>
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inline void component_storage::remove(entity_id e)
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{
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remove<First>(e);
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remove<Second>(e);
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(remove<Rest>(e), ...);
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}
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template<typename... T>
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inline void world::query(auto&& system)
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{
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@ -293,30 +313,4 @@ namespace zecsy
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}
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}
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}
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inline void system_scheduler::add_system(float freq, auto&& func)
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{
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systems.emplace_back(1.0f / freq, 0.0f,
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std::forward<decltype(func)>(func));
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}
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inline void system_scheduler::add_system(int freq, auto&& func)
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{
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add_system(float(freq), func);
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}
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inline void system_scheduler::update(float dt)
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{
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dt = std::max(0.0f, dt);
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for(auto& s: systems)
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{
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s.accumulator += dt;
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while(s.accumulator >= s.interval)
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{
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s.callback(dt);
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s.accumulator -= s.interval;
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}
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}
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}
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}; // namespace zecsy
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