Change .clang-format
This commit is contained in:
parent
26353e423b
commit
123aa2b7dc
3 changed files with 92 additions and 104 deletions
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@ -3,3 +3,12 @@ BreakBeforeBraces: Allman
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AccessModifierOffset: -4
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IndentWidth: 4
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AlwaysBreakTemplateDeclarations: Yes
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NamespaceIndentation: All
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SpaceAfterTemplateKeyword: false
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PointerAlignment: Left
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ReferenceAlignment: Left
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SpaceAfterControlStatementKeyword: false
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AllowShortFunctionsOnASingleLine: false
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SpaceBeforeCtorInitializerColon: false
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SpaceBeforeInheritanceColon: false
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SpaceBeforeRangeBasedForLoopColon: false
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106
tests/zecsy.cpp
106
tests/zecsy.cpp
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@ -1,5 +1,4 @@
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#include <catch2/catch_test_macros.hpp>
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#include <concepts>
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#include <string>
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#define CATCH_CONFIG_MAIN
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#include <catch2/catch_all.hpp>
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@ -11,26 +10,26 @@ using namespace zecsy;
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TEST_CASE("Create a single entity and verify its existence")
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{
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world w;
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auto e = w.make_entity();
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REQUIRE(w.is_alive(e));
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}
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TEST_CASE("Destroy an entity and ensure it no longer exists in the world")
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{
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world w;
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auto e = w.make_entity();
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w.destroy_entity(e);
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REQUIRE_FALSE(w.is_alive(e));
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}
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TEST_CASE("Entity #0 should be reserved and never used")
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{
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world w;
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auto e = w.make_entity();
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REQUIRE(e != 0);
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@ -39,7 +38,6 @@ TEST_CASE("Entity #0 should be reserved and never used")
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struct ChoosenOne
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{
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};
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TEST_CASE("Entity shouldn't have a component that wasn't attached to it")
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@ -60,7 +58,8 @@ TEST_CASE("Attempt of getting non-owned component should throw")
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REQUIRE_THROWS(w.get<ChoosenOne>(e));
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}
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TEST_CASE("Attach a simple component to an entity and verify it is correctly associated")
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TEST_CASE("Attach a simple component to an entity and verify it is correctly "
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"associated")
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{
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world w;
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@ -74,13 +73,14 @@ TEST_CASE("Attach a simple component to an entity and verify it is correctly ass
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REQUIRE(w.has<ChoosenOne>(e2));
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}
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struct Name
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struct Name
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{
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std::string value;
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};
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TEST_CASE("Retrieve a component from an entity and verify its data matches what was set")
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TEST_CASE("Retrieve a component from an entity and verify its data matches "
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"what was set")
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{
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world w;
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@ -94,7 +94,8 @@ TEST_CASE("Retrieve a component from an entity and verify its data matches what
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REQUIRE(w.get<Name>(e).value == "super-zecsy!");
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}
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TEST_CASE("Remove a component from an entity and verify it is no longer attached")
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TEST_CASE(
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"Remove a component from an entity and verify it is no longer attached")
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{
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world w;
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@ -112,7 +113,7 @@ TEST_CASE("Remove a component from an entity and verify it is no longer attached
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TEST_CASE("Addresses of removed components should be reused")
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{
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world w;
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world w;
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std::vector<entity_id> entities;
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std::vector<ChoosenOne*> addr;
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@ -133,7 +134,7 @@ TEST_CASE("Addresses of removed components should be reused")
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addr.emplace_back(&w.get<ChoosenOne>(entities[j]));
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}
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}
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else
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else
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{
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for(int j = 0; j < N; ++j)
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{
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@ -149,7 +150,8 @@ TEST_CASE("Addresses of removed components should be reused")
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}
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}
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TEST_CASE("Attach multiple components to an entity and verify all are correctly stored and retrievable")
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TEST_CASE("Attach multiple components to an entity and verify all are "
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"correctly stored and retrievable")
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{
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world w;
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@ -165,9 +167,10 @@ TEST_CASE("Attach multiple components to an entity and verify all are correctly
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REQUIRE_FALSE(w.has<Name>(e));
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}
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TEST_CASE("Create a simple system that processes entities with a specific component and verify it executes correctly")
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TEST_CASE("Create a simple system that processes entities with a specific "
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"component and verify it executes correctly")
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{
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struct Component
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struct Component
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{
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int value = 0;
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};
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@ -175,28 +178,26 @@ TEST_CASE("Create a simple system that processes entities with a specific compon
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world w;
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auto e0 = w.make_entity(), e1 = w.make_entity();
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w.set<Component>(e0); //or e0.set(Component{})
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w.set<Component>(e0); // or e0.set(Component{})
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w.set(e1, Component{20});
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REQUIRE(w.get<Component>(e0).value == 0);
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REQUIRE(w.get<Component>(e1).value == 20);
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/*
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* Really wanna deduce it to w.query([](Component&){}),
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* but I have some troubles with it
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*/
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w.query<Component>([](Component& c)
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{
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c.value++;
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});
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w.query<Component>([](Component& c) { c.value++; });
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REQUIRE(w.get<Component>(e0).value == 1);
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REQUIRE(w.get<Component>(e1).value == 21);
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}
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TEST_CASE("Test a systems ability to query and process only entities with a specific combination of components")
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TEST_CASE("Test a systems ability to query and process only entities with a "
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"specific combination of components")
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{
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struct C0
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struct C0
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{
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int value = 0;
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};
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@ -250,25 +251,19 @@ TEST_CASE("Systems execute at correct frequencies")
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int slow_count = 0;
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// Add a fast system (60 Hz)
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scheduler.add_system(60, [&](float dt)
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{
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fast_count++;
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});
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scheduler.add_system(60, [&](float dt) { fast_count++; });
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// Add a slow system (1 Hz)
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scheduler.add_system(1, [&](float dt)
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{
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slow_count++;
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});
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scheduler.add_system(1, [&](float dt) { slow_count++; });
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// Simulate 2 seconds of updates at 120 FPS
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for (int i = 0; i < 240; ++i)
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for(int i = 0; i < 240; ++i)
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{
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scheduler.update(1.0f / 120.0f);
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}
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// Verify counts
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REQUIRE(fast_count == 120); // 60 Hz system should execute 60 times
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REQUIRE(fast_count == 120); // 60 Hz system should execute 60 times
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REQUIRE(slow_count == 2); // 1 Hz system should execute 1 time
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}
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@ -280,13 +275,10 @@ TEST_CASE("Systems handle zero-frequency gracefully")
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int zero_count = 0;
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// Add a zero-frequency system (should never execute)
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scheduler.add_system(0, [&](float dt)
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{
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zero_count++;
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});
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scheduler.add_system(0, [&](float dt) { zero_count++; });
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// Simulate 1 second of updates at 60 FPS
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for (int i = 0; i < 60; ++i)
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for(int i = 0; i < 60; ++i)
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{
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scheduler.update(1.0f / 60.0f);
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}
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@ -303,13 +295,10 @@ TEST_CASE("Systems handle varying update rates")
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int varying_count = 0;
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// Add a system with varying frequency (10 Hz)
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scheduler.add_system(10, [&](float dt)
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{
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varying_count++;
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});
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scheduler.add_system(10, [&](float dt) { varying_count++; });
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// Simulate 1 second of updates at 30 FPS
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for (int i = 0; i < 30; ++i)
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for(int i = 0; i < 30; ++i)
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{
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scheduler.update(1.0f / 30.0f);
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}
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@ -326,10 +315,7 @@ TEST_CASE("Systems handle large time steps")
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int large_step_count = 0;
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// Add a system (1 Hz)
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scheduler.add_system(1, [&](float dt)
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{
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large_step_count++;
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});
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scheduler.add_system(1, [&](float dt) { large_step_count++; });
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// Simulate a large time step (2 seconds)
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scheduler.update(2.0f);
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scheduler.add_system(1, [&](float dt) { slow_count++; });
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// Simulate 1 second of updates at 120 FPS
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for (int i = 0; i < 120; ++i)
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for(int i = 0; i < 120; ++i)
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{
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scheduler.update(1.0f / 120.0f);
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}
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int fractional_count = 0;
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// Add a system with fractional frequency (0.5 Hz)
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scheduler.add_system(0.5f, [&](float dt)
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{
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fractional_count++;
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});
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scheduler.add_system(0.5f, [&](float dt) { fractional_count++; });
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// Simulate 4 seconds of updates at 60 FPS
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for (int i = 0; i < 240; ++i)
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for(int i = 0; i < 240; ++i)
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{
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scheduler.update(1.0f / 60.0f);
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}
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// Verify fractional-frequency system executes twice (0.5 Hz = 2 times in 4 seconds)
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// Verify fractional-frequency system executes twice (0.5 Hz = 2 times in 4
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// seconds)
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REQUIRE(fractional_count == 2);
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}
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int zero_dt_count = 0;
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// Add a system (1 Hz)
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scheduler.add_system(1, [&](float dt)
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{
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zero_dt_count++;
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});
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scheduler.add_system(1, [&](float dt) { zero_dt_count++; });
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// Simulate zero delta time
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scheduler.update(0.0f);
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@ -415,10 +396,7 @@ TEST_CASE("Systems handle negative delta time")
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int count = 0;
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// Add a system (1 Hz)
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scheduler.add_system(1, [&](float dt)
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{
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count++;
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});
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scheduler.add_system(1, [&](float dt) { count++; });
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// Simulate negative delta time
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scheduler.update(-1.0f);
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81
zecsy.hpp
81
zecsy.hpp
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@ -5,23 +5,22 @@
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#include <format>
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#include <functional>
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#include <queue>
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#include <set>
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#include <stdexcept>
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#include <typeindex>
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#include <unordered_map>
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#include <unordered_set>
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#include <set>
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namespace zecsy
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namespace zecsy
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{
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using entity_id = uint64_t;
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/*
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* unordered_set is also an option. But probably sorting ids may be
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* beneficial for queries, because it might increase the chance of reusing
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* cpu cache (aka "required components were close to each other"). Definitely
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* should play around with it
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* unordered_set is also an option. But probably sorting ids may be
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* beneficial for queries, because it might increase the chance of reusing
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* cpu cache (aka "required components were close to each other").
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* Definitely should play around with it
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*/
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using entities_set = std::set<entity_id>;
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using entities_set = std::set<entity_id>;
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class component_storage final
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{
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@ -37,38 +36,40 @@ namespace zecsy
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template<typename T>
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void set(entity_id e);
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template<typename T>
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void set(entity_id e, const T& comp);
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template<typename First, typename Second, typename... Rest>
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void set(entity_id e);
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template<typename First, typename Second, typename... Rest>
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void set(entity_id e, const First& comp0, const Second& comp1,
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const Rest&... rest_comps);
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void set(entity_id e, const First& comp0, const Second& comp1,
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const Rest&... rest_comps);
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template<typename T>
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void remove(entity_id e);
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template<typename First, typename Second, typename... Rest>
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void remove(entity_id e);
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private:
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using comp_index = std::type_index;
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using comp_to_entities_set = std::unordered_map<comp_index, entities_set>;
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using comp_to_entities_set =
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std::unordered_map<comp_index, entities_set>;
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using entity_to_index = std::unordered_map<entity_id, size_t>;
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using comp_to_entity_dict = std::unordered_map<comp_index,
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entity_to_index>;
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using comp_to_storage = std::unordered_map<comp_index,
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std::vector<uint8_t>>;
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using comp_to_entity_dict =
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std::unordered_map<comp_index, entity_to_index>;
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using comp_to_reusable_ids = std::unordered_map<comp_index,
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std::queue<size_t>>;
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using comp_to_storage =
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std::unordered_map<comp_index, std::vector<uint8_t>>;
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using comp_to_reusable_ids =
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std::unordered_map<comp_index, std::queue<size_t>>;
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comp_to_entities_set entities_dict;
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comp_to_entity_dict indices_dict;
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comp_to_entity_dict indices_dict;
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comp_to_storage storage_dict;
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comp_to_reusable_ids reusable_id_queues;
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};
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@ -80,9 +81,10 @@ namespace zecsy
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void add_system(int freq, auto&& func);
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void update(float dt);
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void update(float dt);
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private:
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struct system_handler
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struct system_handler
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{
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double interval;
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double accumulator = 0.0f;
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@ -97,7 +99,7 @@ namespace zecsy
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public:
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entity_id make_entity();
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void destroy_entity(entity_id e);
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bool is_alive(entity_id e) const;
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bool is_alive(entity_id e) const;
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template<typename... T>
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bool has(entity_id e) const;
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@ -107,7 +109,7 @@ namespace zecsy
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template<typename... T>
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void set(entity_id e);
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template<typename... T>
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void set(entity_id e, const T&... comps);
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@ -116,6 +118,7 @@ namespace zecsy
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template<typename... T>
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void query(auto&& system);
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private:
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entities_set alive_entities;
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entity_id entity_counter = 0;
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@ -155,12 +158,12 @@ namespace zecsy
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{
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if(!has<T>(e))
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{
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throw std::runtime_error(std::format("Entity #{} doesn't have {}",
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e, typeid(T).name()));
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throw std::runtime_error(
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std::format("Entity #{} doesn't have {}", e, typeid(T).name()));
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}
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auto index = indices_dict[typeid(T)].at(e);
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auto* ptr = reinterpret_cast<T*>(&storage_dict[typeid(T)][0]);
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ptr += index;
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@ -203,7 +206,7 @@ namespace zecsy
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indices_dict[typeid(T)][e] = index;
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}
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template<typename T>
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inline void component_storage::set(entity_id e)
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{
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@ -252,7 +255,7 @@ namespace zecsy
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{
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return has<First>(e) && has<Second>(e) && (has<Rest>(e) && ...);
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}
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template<typename First, typename Second, typename... Rest>
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inline void component_storage::set(entity_id e)
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{
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@ -262,8 +265,9 @@ namespace zecsy
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}
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template<typename First, typename Second, typename... Rest>
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inline void component_storage::set(entity_id e, const First& comp0, const Second& comp1,
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const Rest&... rest_comps)
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inline void component_storage::set(entity_id e, const First& comp0,
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const Second& comp1,
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const Rest&... rest_comps)
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{
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set(e, comp0);
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set(e, comp1);
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@ -292,11 +296,8 @@ namespace zecsy
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inline void system_scheduler::add_system(float freq, auto&& func)
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{
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systems.push_back({
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1.0f / freq,
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0.0f,
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std::forward<decltype(func)>(func)
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});
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systems.emplace_back(1.0f / freq, 0.0f,
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std::forward<decltype(func)>(func));
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}
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inline void system_scheduler::add_system(int freq, auto&& func)
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@ -318,4 +319,4 @@ namespace zecsy
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}
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}
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}
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||||
};
|
||||
}; // namespace zecsy
|
||||
|
|
Loading…
Reference in a new issue