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								#pragma once
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								#include <functional>
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								#include <vector>
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											2025-02-20 00:09:58 +03:00
										 
									 
								 
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								namespace zecsy
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								{
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								    class system_scheduler final
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								    {
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								    public:
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								        void add_system(float freq, auto&& func);
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								        void add_system(int freq, auto&& func);
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								        void update(float dt);
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								    private:
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								        struct system_handler
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								        {
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								            double interval;
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								            double accumulator = 0.0f;
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								            std::function<void(float)> callback;
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								        };
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								        std::vector<system_handler> systems;
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								    };
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								    inline void system_scheduler::add_system(float freq, auto&& func)
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								    {
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								        systems.emplace_back(1.0f / freq, 0.0f,
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								                             std::forward<decltype(func)>(func));
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								    }
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								    inline void system_scheduler::add_system(int freq, auto&& func)
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								    {
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								        add_system(float(freq), func);
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								    }
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								    inline void system_scheduler::update(float dt)
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								    {
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								        dt = std::max(0.0f, dt);
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								        for(auto& s: systems)
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								        {
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								            s.accumulator += dt;
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								            while(s.accumulator >= s.interval)
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								            {
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								                s.callback(dt);
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								                s.accumulator -= s.interval;
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								            }
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								        }
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								    }
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								} // namespace zecsy
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