game/axl_types.h

19 lines
486 B
C

#ifndef AXL_TYPES_H
#define AXL_TYPES_H
typedef char i8;
typedef unsigned char u8;
typedef unsigned char b8;
typedef signed short i16;
typedef unsigned short u16;
typedef signed int f16_16; //signed 32-bit fixed-point 16.16
typedef signed int i32;
typedef unsigned int u32;
typedef signed long long i64;
typedef unsigned long long u64;
#define true 1
#define false 0
#define NULL ((void*)0)
#endif // !AXL_TYPES_H