game/axl_types.h

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2025-11-23 18:36:42 +03:00
#ifndef AXL_TYPES_H
#define AXL_TYPES_H
typedef signed char i8;
typedef unsigned char u8;
typedef unsigned char b8;
typedef signed short i16;
typedef unsigned short u16;
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typedef signed int f16_16; //signed 32-bit fixed-point 16.16
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typedef signed int i32;
typedef unsigned int u32;
typedef signed long long i64;
typedef unsigned long long u64;
#define true 1
#define false 0
#define NULL ((void*)0)
#endif // !AXL_TYPES_H