game/axl_types.h

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#ifndef AXL_TYPES_H
#define AXL_TYPES_H
typedef char i8;
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typedef unsigned char u8;
typedef unsigned char b8;
typedef signed short i16;
typedef unsigned short u16;
typedef signed int i32;
typedef unsigned int u32;
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typedef float f32;
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typedef signed long long i64;
typedef unsigned long long u64;
#define true 1
#define false 0
#define NULL ((void*)0)
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// Minimum and maximum values for integer types
#define I8_MIN (-128)
#define I8_MAX 127
#define U8_MAX 255
#define I16_MIN (-32768)
#define I16_MAX 32767
#define U16_MAX 65535
#define I32_MIN (-2147483647 - 1)
#define I32_MAX 2147483647
#define U32_MAX 4294967295U
#define I64_MIN (-9223372036854775807LL - 1LL)
#define I64_MAX 9223372036854775807LL
#define U64_MAX 18446744073709551615ULL
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#define AXL_F32_MAX_PRECISION 6
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#endif // !AXL_TYPES_H