Add catch2

This commit is contained in:
NukeBird 2025-02-14 19:14:15 +03:00
parent 5665b1de6e
commit 6b07f40c1f
4 changed files with 269 additions and 4 deletions

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@ -5,10 +5,23 @@ set(PROJECT_NAME dinkyecs_sandbox)
project(${PROJECT_NAME}) project(${PROJECT_NAME})
set(CMAKE_EXPORT_COMPILE_COMMANDS ON) set(CMAKE_EXPORT_COMPILE_COMMANDS ON)
file(GLOB PROJECT_SRC *.cpp *.hpp *.h)
find_package(nlohmann_json) find_package(nlohmann_json)
find_package(fmt) find_package(fmt)
add_executable(${PROJECT_NAME} ${PROJECT_SRC}) add_library(dinkyecs STATIC dbc.hpp dbc.cpp dinkyecs.hpp)
target_link_libraries(${PROJECT_NAME} nlohmann_json::nlohmann_json fmt::fmt) target_link_libraries(dinkyecs ${PROJECT_DEPS} nlohmann_json::nlohmann_json fmt::fmt)
set(PROJECT_DEPS dinkyecs)
add_executable(${PROJECT_NAME} main.cpp)
target_link_libraries(${PROJECT_NAME} ${PROJECT_DEPS})
#######################################################
find_package(Catch2 REQUIRED)
file(GLOB TEST_SRC ./tests/*.cpp ./tests/*.hpp ./tests/*.h)
add_executable(tests ${TEST_SRC})
target_link_libraries(tests PRIVATE Catch2::Catch2WithMain ${PROJECT_DEPS})
include(CTest)
include(Catch)
catch_discover_tests(tests)

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@ -1,5 +1,6 @@
[requires] [requires]
nlohmann_json/3.11.3 nlohmann_json/3.11.3
catch2/3.8.0
fmt/11.1.3 fmt/11.1.3
[generators] [generators]

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@ -90,9 +90,13 @@ int main()
configure(world, test); configure(world, test);
Position &pos = world.get<Position>(test); Position &pos = world.get<Position>(test);
Position &pos2 = world.get<Position>(test);
REQUIRE(pos.location.x == 10); REQUIRE(pos.location.x == 10);
REQUIRE(pos.location.y == 20); REQUIRE(pos.location.y == 20);
REQUIRE(pos2.location.x == 10);
REQUIRE(pos2.location.y == 20);
Velocity &vel = world.get<Velocity>(test); Velocity &vel = world.get<Velocity>(test);
REQUIRE(vel.x == 1); REQUIRE(vel.x == 1);
REQUIRE(vel.y == 2); REQUIRE(vel.y == 2);

247
tests/dinkyecs.cpp Normal file
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@ -0,0 +1,247 @@
#define CATCH_CONFIG_MAIN
#include <catch2/catch_all.hpp>
#include <catch2/catch_test_macros.hpp>
#include "../dinkyecs.hpp"
#include <iostream>
#include <fmt/core.h>
using namespace fmt;
using DinkyECS::Entity;
using std::string;
struct Point {
size_t x;
size_t y;
};
struct Player {
string name;
Entity eid;
};
struct Position {
Point location;
};
struct Motion {
int dx;
int dy;
bool random=false;
};
struct Velocity {
double x, y;
};
struct Gravity {
double level;
};
struct DaGUI {
int event;
};
/*
* Using a function catches instances where I'm not copying
* the data into the world.
*/
void configure(DinkyECS::World &world, Entity &test) {
println("---Configuring the base system.");
Entity test2 = world.entity();
world.set<Position>(test, {10,20});
world.set<Velocity>(test, {1,2});
world.set<Position>(test2, {1,1});
world.set<Velocity>(test2, {9,19});
println("---- Setting up the player as a fact in the system.");
auto player_eid = world.entity();
Player player_info{"Zed", player_eid};
// just set some player info as a fact with the entity id
world.set_the<Player>(player_info);
world.set<Velocity>(player_eid, {0,0});
world.set<Position>(player_eid, {0,0});
auto enemy = world.entity();
world.set<Velocity>(enemy, {0,0});
world.set<Position>(enemy, {0,0});
println("--- Creating facts (singletons)");
world.set_the<Gravity>({0.9});
}
TEST_CASE("confirm ECS system works", "[ecs]") {
DinkyECS::World world;
Entity test = world.entity();
configure(world, test);
Position &pos = world.get<Position>(test);
REQUIRE(pos.location.x == 10);
REQUIRE(pos.location.y == 20);
Velocity &vel = world.get<Velocity>(test);
REQUIRE(vel.x == 1);
REQUIRE(vel.y == 2);
world.query<Position>([](const auto &ent, auto &pos) {
REQUIRE(ent > 0);
REQUIRE(pos.location.x >= 0);
REQUIRE(pos.location.y >= 0);
});
world.query<Velocity>([](const auto &ent, auto &vel) {
REQUIRE(ent > 0);
REQUIRE(vel.x >= 0);
REQUIRE(vel.y >= 0);
});
println("--- Manually get the velocity in position system:");
world.query<Position>([&](const auto &ent, auto &pos) {
Velocity &vel = world.get<Velocity>(ent);
REQUIRE(ent > 0);
REQUIRE(pos.location.x >= 0);
REQUIRE(pos.location.y >= 0);
REQUIRE(ent > 0);
REQUIRE(vel.x >= 0);
REQUIRE(vel.y >= 0);
});
println("--- Query only entities with Position and Velocity:");
world.query<Position, Velocity>([&](const auto &ent, auto &pos, auto &vel) {
Gravity &grav = world.get_the<Gravity>();
REQUIRE(grav.level <= 1.0f);
REQUIRE(grav.level > 0.5f);
REQUIRE(ent > 0);
REQUIRE(pos.location.x >= 0);
REQUIRE(pos.location.y >= 0);
REQUIRE(ent > 0);
REQUIRE(vel.x >= 0);
REQUIRE(vel.y >= 0);
});
// now remove Velocity
REQUIRE(world.has<Velocity>(test));
world.remove<Velocity>(test);
REQUIRE_THROWS(world.get<Velocity>(test));
REQUIRE(!world.has<Velocity>(test));
println("--- After remove test, should only result in test2:");
world.query<Position, Velocity>([&](const auto &ent, auto &pos, auto &vel) {
auto &in_position = world.get<Position>(ent);
auto &in_velocity = world.get<Velocity>(ent);
REQUIRE(pos.location.x >= 0);
REQUIRE(pos.location.y >= 0);
REQUIRE(in_position.location.x == pos.location.x);
REQUIRE(in_position.location.y == pos.location.y);
REQUIRE(in_velocity.x == vel.x);
REQUIRE(in_velocity.y == vel.y);
});
}
enum GUIEvent {
HIT, MISS
};
TEST_CASE("confirm that the event system works", "[ecs]") {
DinkyECS::World world;
DinkyECS::Entity player = world.entity();
world.send<GUIEvent>(GUIEvent::HIT, player, string{"hello"});
bool ready = world.has_event<GUIEvent>();
REQUIRE(ready == true);
auto [event, entity, data] = world.recv<GUIEvent>();
REQUIRE(event == GUIEvent::HIT);
REQUIRE(entity == player);
auto &str_data = std::any_cast<string&>(data);
REQUIRE(string{"hello"} == str_data);
ready = world.has_event<GUIEvent>();
REQUIRE(ready == false);
}
TEST_CASE("confirm copying and constants", "[ecs-constants]") {
DinkyECS::World world1;
Player player_info{"Zed", world1.entity()};
world1.set_the<Player>(player_info);
world1.set<Position>(player_info.eid, {10,10});
world1.make_constant(player_info.eid);
DinkyECS::World world2;
world1.clone_into(world2);
auto &test1 = world1.get<Position>(player_info.eid);
auto &test2 = world2.get<Position>(player_info.eid);
REQUIRE(test2.location.x == test1.location.x);
REQUIRE(test2.location.y == test1.location.y);
// check for accidental reference
test1.location.x = 100;
REQUIRE(test2.location.x != test1.location.x);
// test the facts copy over
auto &player2 = world2.get_the<Player>();
REQUIRE(player2.eid == player_info.eid);
}
TEST_CASE("test serialization with nlohmann::json", "[ecs-serialize]") {
/*
DinkyECS::ComponentMap component_map;
DinkyECS::Component<Position>(component_map);
DinkyECS::Component<Velocity>(component_map);
DinkyECS::Component<Motion>(component_map);
DinkyECS::Component<Gravity>(component_map);
DinkyECS::Component<DaGUI>(component_map);
auto data = R"(
[
{
"_type": "Position",
"location": {
"x": 10,
"y": 5
}
},
{
"_type": "Motion",
"dx": 0,
"dy": 1
},
{
"_type": "Velocity",
"x": 0.1,
"y": 10.2
}
]
)"_json;
DinkyECS::World world;
DinkyECS::Entity ent1 = world.entity();
DinkyECS::Entity ent2 = world.entity();
DinkyECS::configure(component_map, world, ent1, data);
DinkyECS::configure(component_map, world, ent2, data);
world.query<Position, Motion>([&](const auto ent, auto &pos, auto &motion) {
fmt::println("entity: {}; position={},{} and motion={},{} motion.random={}",
ent, pos.location.x, pos.location.y,
motion.dx, motion.dy, motion.random);
REQUIRE(pos.location.x == 10);
REQUIRE(pos.location.y == 5);
REQUIRE(motion.dx == 0);
REQUIRE(motion.dy == 1);
REQUIRE(motion.random == false);
});
*/
}